In order to commemorate the PSP port of LGPT and the epic tutorial and general awesomeness of PSPSEQ, we are hosting a compliation showcasing both pieces of software.
The PSPSEQ/LGPT compilation is on people.
The rules are as follows
- All participants must contribute 1 track on PSPSeq and 1 track on LGPT.
- The tracks can be any length/genre/style but must be previously unreleased.
- The deadline is March 31st
- Entries must be PSPseq/LGPT tracks only and must include the LGPT project/.SEQ file.
Interested Parties so far -
11hzrobot - Tracks recieved!
Krisamouse
Nezar
Lazerbeat
ecb
Starpause
Jonbro
Beware
Flashbob
Herr Prof
All comers welcome
Please email me with complete tracks, artwork, anything else at all!
original post follows
With the theoretical port of piggy tracker to PSP in the works I thought it might be nice to get to grips with the PSPSEQ. It looks like PSPSEQ and Piggy will compliment each other well. The site is here.
http://www.dspmusic.org/psp/
Its a very in depth piece of software, this is the description from the website
"PSPSeq is a free homebrew application for composing music on the Sony PSP handheld game system. PSPSeq contains both realtime synthesis and sample playback capability, along with multiple FX modules of widely varying types for modifying instruments in countless ways. PSPSeq also has a powerful and unique step sequencer for triggering samples and arranging loops into full songs."
Here are the key features
- up to 16 independent audio tracks per song
- a wide variety of synthesizers from traditional virtual analog and FM to Karplus-Strong
and unique digital oscillators with parameter controls rarely seen in commercial synths
- WAV file playback with looping, pitch shift, and configurable start/end points
- many FX algorithms from digital filters and waveshapers to bitmasks and decimation
- all synthesizer parameters can be set to unique values on a per-step basis
- step sequencer with configurable step length, swing, highly accurate BPM, and tap tempo
- probabilistic sequencing: the decision to retrigger to be based on a 0-100% probability
rather than a boolean yes/no operation
- song sequencing with 100 different loops per song, 1000 measures per song, and loop
repeat capability
- load and save of synthesizer presets between songs
- record loops and songs to WAV
The Dev has a very thorough tutorial series about an hour long on youtube which went up a couple of weeks ago
http://jp.youtube.com/user/pspseq
There is also a very detailed set of documentation in the zip file
With regards to rules I would say
- Must be composed on PSPseq
- All tracks of any genre and length are welcome
- No external effects
- Although mastering such as EQ, Compression, Limiting is fine.
- Perhaps include the .SEQ files with the release?
The software has quite a few unique features so I would guess there will be a bit of a learning curve, so deadline is fairly flexible, say 2 or 3 months?
Last edited by lazerbeat (March 18, 2009 3:41 am)
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i review psp games, hb, write about all the hacks and stuff due to the fact that im an editor on the biggest psp site in my country, this seq is the purpose for which i will dust off my psp^^ thank you very much i will try to do my best in mastering this hb...
hey i will also check the resistance retribution demo xD thanks man!
Last edited by OldDirtyBastard (January 17, 2009 7:39 pm)
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Sounds interesting. I may give this a shot if I get around to learning this anytime soon.
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PSPseq is awesome. I never actually wrote a full song in it though, I just messed around with it. This is a cool idea though, I'm interested in seeing how this turns out.
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mannn its soooo cool ^^ i want to be on this compilation, i have to spend more time with this seq because im actually waiting for my lsdj cart...
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Side note:
If someone is interested in this but doesn't own a psp, he/she might dig through the PSPSeq Google group archive... ![]()
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Good point, http://groups.google.com/group/pspseq
Are you involved Flashbob?
Also it looks like we may have enough people for an EP at least so I am going to say go ahead with the tracks. My email is in my profile when you finish something so send it on over and we can release it somewhere appropriate when all is done.
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Thats exactly what I was thinking of!
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Hi, I'm the creator of PSPSeq. First off I'll say that I think this is a good idea.
I really enjoy listening to what people make with PSPSeq and I'm happy to help out however I can.
I'm not sure how these things are organized; you could talk about it on the PSPSeq googlegroup to try and get some of those people involved or we can keep it here and I can post over there to point people to 8bc.
For those of you new to the program, be sure to check out the songs here:
http://runjump.iiichan.net/main
Pretty amazing drum and bass, all on the PSP. It's really all about the FM synths and WAV file playback. PSPSeq can get about 12-16 channels going simultaneously (depending on FX) which allows for some very cool complex music.
I just uploaded a huge chunk of tutorials - still not done but this should help explain a lot more of how the program works.
Ethan
dspmusic.org/psp
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flashbob wrote:
Side note:
If someone is interested in this but doesn't own a psp, he/she might dig through the PSPSeq Google group archive...
hah, you're talking about the PC beta version eh? it's fairly old now but it does work. i may put one out for version 3.01. the big thing holding me back is that different keyboards have their own quirks. it ran fine on my old dell laptop but i have all sorts of odd key sticking issues with my lenovo.
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If this gets going i'll gladly contribute, I love that app.
I made a electro huose breaks type EP with alot of sampled sounds from an Atari Lynx and loads manipulation. I love the fact that its so extensive and is capable of so much in-depth manipulation.
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yeah, I am down... just hold off until I can purchase a psp.
I am pretty sure a bunch of the hexawe kids will be down as well. We are probably all gonna get psps within 2 months of n0s porting the pig.
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jonbro wrote:
yeah, I am down... just hold off until I can purchase a psp.
I am pretty sure a bunch of the hexawe kids will be down as well. We are probably all gonna get psps within 2 months of n0s porting the pig.
right on. those kids know how to party. ![]()
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It might even be cool to do a pig vs pspseq comp......
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herr_prof wrote:
It might even be cool to do a pig vs pspseq comp......
Heh yeah I was thinking the same thing, though I have to admit that lgpt has a more active base of people making music with it than PSPSeq. Though if I could get HS to write all the tracks then I think we'd more than competitive with the hexawe crew. ![]()
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herr_prof wrote:
It might even be cool to do a pig vs pspseq comp......
That was going to be my next suggestion, Pure PSPseq for people to get the hang of the synthesis engine, then perhaps an Pig compilation with all samples from PSPseq?
I will shoot of an email to HS this morning acctually.
Edit, hang on on re reading that do you mean a mix of pure PSPseq and pure Pig? that would also be very cool, designed along a common theme or a free for all compilation? Or how about a track on each piece of software from each contributor? Either way, one I work through the 12 or 13 odd tutorials I have left, I am there.
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any idea on when the piggy will be ready for psp? I'm so looking forward to psPiggy. oh and I'd like to get in on the seq release action.
Last edited by 11hzrobot (January 22, 2009 7:34 pm)
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yeah, I think if each contributer does one of each that would be awesome.
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jonbro wrote:
yeah, I think if each contributer does one of each that would be awesome.
I think if I try and write something for lgpt I will only embarrass myself. Badly. ![]()
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Well damn. That means I have FOUR new trackers to learn now (mod2psg, TFM maker, PSPSeq and LGPT). =_=;;
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ecb wrote:
jonbro wrote:
yeah, I think if each contributer does one of each that would be awesome.
I think if I try and write something for lgpt I will only embarrass myself. Badly.
just do an extended amen break workout. the crowd will go wild, I promise.
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Beware wrote:
Well damn. That means I have FOUR new trackers to learn now (mod2psg, TFM maker, PSPSeq and LGPT). =_=;;
If it makes it easier, pretend PSPseq is a step sequencer.
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I think it would be cool if everyone made both a pig and pspseq track. it would take longer but itd cool to see how styles translate..
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lazerbeat wrote:
Beware wrote:
Well damn. That means I have FOUR new trackers to learn now (mod2psg, TFM maker, PSPSeq and LGPT). =_=;;
If it makes it easier, pretend PSPseq is a step sequencer.
Yeah I never got why people call PSPSeq a tracker. Just because it's ugly and confusing doesn't mean it's a tracker. ![]()
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Ha!
But yes a PSPseq VS LGPT could be interesting, how about all interested participants do a PSPseq track and a LGPT track, anyone who does only PSPseq or LGPT can be included as a bonus track?
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what about some BOTB style with two rounds?
ROUND1 everyone makes sounds w/ pspseq
ROUND2 everyone makes tracks w/ lgpt
this would let some people w/o easy access to pspseq participate too ![]()
OTHERWISE i really like the 1track on each software from each participant idea.
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Hey sorry to sound maybe ( the word you like here )
but PSP sound used to Hurt my ears. There is a sick frequency on that handheld. That was not only with psp rhythm but also with the mp3 player.
I had maybe burned my ears with too much mp3 listening (usualy creative nano zen player) but most of my gear does not hurt or give pain to my ears as PSP. I sold mine abut 1 year ago btw.
maybe some will prefer pspseq but I really loved PSP rhythm. so much interesting effects and fun with easy programming.
other bad point is the hard clicks and glithes in the begining of the samples and so... you can blame the soft but I keep on mistrusting PSP .
sorry my weirdo english.
there are some little expamples of my psp works: http://www.myspace.com/01asound
i put this message just to let you know about the harming quality of the psp sound (at least to me ! )
cheers . ignt
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I don't know, the "battle" idea is pretty good but i don't think everyone who uses PSPseq uses LPGT. I'd really like to se a PSPseq compilation though just to hear a few new tunes made with it.
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jonbro wrote:
what needs to happen to kick this jam out?
Is there an official lgpt release?
As for what it will take, I guess that's either up to either lazerbeat to say what the rules are or for us to just throw them out there and see if they stick.
In general it seems PSPSeq vs lgpt is the most popular idea, with each person contributing 1 track to each side of the equation (or if they only make a song using one of the apps, they're relegated to "bonus material"). I think it's a good idea - I'd rather do this than use PSPSeq as source material for lgpt (though of course your lgpt track could do that, but I don't want PSPSeq to just be a sample generating engine for the comp).
Since everyone is most likely new to at least one of the applications it probably makes sense to give some time for everyone to get up to speed. Two months sound good? I think much less than that and the quality will suffer.
Other than that, there's only a couple other bits and pieces to figure out.
1. Do we release the data files with the songs? I say yes to that - I think it's really important to do that.
2. Artwork - maybe get two people to make something, one from the PSPSeq community and the other from lgpt?
3. Where to release - obvious choices are hexawe and Running Jump. Might not be a bad idea to put it in both places.
4. Where to discuss the project - here, PSPSeq googlegroup, lgpt yahoogroup, #hexawe? Easiest thing is probably to make a new post in this community with the full rules. Any discussion on composition technique would go to the appropriate community and thoughts on the project in general stay here.
Anything else? Whatcha thinking lazerbeat?
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kraze wrote:
I don't know, the "battle" idea is pretty good but i don't think everyone who uses PSPseq uses LPGT. I'd really like to se a PSPseq compilation though just to hear a few new tunes made with it.
Hey I agree that I'd like to see more PSPSeq tunes, but I also think forcing people to write for both might be a good idea. I'd love to hear what the hexawe crew does with PSPSeq and framing the compilation from this perspective is good encouragement. ![]()
Even if you only choose to write for one platform you'd still be able to participate, but writing for both would be highly recommended.
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kraze wrote:
I also think forcing people to write for both might be a good idea.
Even if you only choose to write for one platform you'd still be able to participate, but writing for both would be highly recommended.
wurrrd, lets use force and mandate a track in each platform. that's where the interest lies for me, hearing what the same brain does with two different softs on the same hardware.
two months is more than enough time to learn a soft and bust some jams.
i just lack a psp, hmm ... *~best buy 30 day no questions return policy~*
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Ok everyone, I updated the first post with rules for the compilation, things have changed a little from the initial PSPseq only idea to a PSPseq vs LGPT compilation so if you expressed interest in PSPseq but arent up for the LGPT idea (for some crazy reason) please let me know and I will amend the first post!
Bring it on people.
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im down
Acctually, could one of the LGPT mailing list chaps put out the news on this please?
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starpause wrote:
kraze wrote:
I also think forcing people to write for both might be a good idea.
Even if you only choose to write for one platform you'd still be able to participate, but writing for both would be highly recommended.wurrrd, lets use force and mandate a track in each platform. that's where the interest lies for me, hearing what the same brain does with two different softs on the same hardware.
two months is more than enough time to learn a soft and bust some jams.
i just lack a psp, hmm ... *~best buy 30 day no questions return policy~*
Well, sure it's a good idea but the port isn't even released yet, right? Then it's pretty much the same thing as having a rebirth vs pspkick compo or anything else of that effect.
PSP's are a bit more common than gp2x
.
Last edited by kraze (January 28, 2009 8:15 am)
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kraze wrote:
starpause wrote:
kraze wrote:
I also think forcing people to write for both might be a good idea.
Even if you only choose to write for one platform you'd still be able to participate, but writing for both would be highly recommended.wurrrd, lets use force and mandate a track in each platform. that's where the interest lies for me, hearing what the same brain does with two different softs on the same hardware.
two months is more than enough time to learn a soft and bust some jams.
i just lack a psp, hmm ... *~best buy 30 day no questions return policy~*Well, sure it's a good idea but the port isn't even released yet, right? Then it's pretty much the same thing as having a rebirth vs pspkick compo or anything else of that effect.
PSP's are a bit more common than gp2x.
yeah, the port is out, and people are bashing it in. there have even been live sets played with the psp version ![]()
lets fucking doo this thing! (come on dealextreme, ship that fucking pandora already!!!!!)
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starpause wrote:
what about some BOTB style with two rounds?
ROUND1 everyone makes sounds w/ pspseq
ROUND2 everyone makes tracks w/ lgpt
this would let some people w/o easy access to pspseq participate too
OTHERWISE i really like the 1track on each software from each participant idea.
While I'm all down for the "each artist on both platforms" idea...
Wouldn't be too bad to have another hexawe compo with pspseq sample set, right?
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yeah, I think the dual platform thing is key... like you don't get main release unless you do both. KICK THOSE PIGS INTO DOING SOME FUNKIN PSPSEQ TRAX.
we do enuff compos on hexawe anywho.
but yeah, make the sample pack, and I will compo.
Last edited by jonbro (January 28, 2009 8:21 am)
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Ill give this a whirl since im psp'd up as of now.
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starpause wrote:
*~best buy 30 day no questions return policy~*
not sure how serious you are about this, but there are only certain PSPs you can load custom firmware/homebrew on. what I'd recommend doing is hitting up craigslist for a used phat PSP and see if you can also get someone to put custom firmware on it. total should be about $100 and if you don't like it you can always put it back up for sale and not lose anything.
FYI, I think we chatted at blipfest about PSPSeq for a bit. you're the mp3death guy right? If so, I showed you around PSPSeq for a few minutes.
Hi! ![]()
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pandora battery can't come fast enuf. come on HK, get your shit together, us amerkanz need ot pirate.
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jonbro has been slapped down by the chinese new year
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always and forever.
dealextreme has just hit 7 days of "waiting for supplier"
Last edited by jonbro (January 29, 2009 5:20 am)
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I just clarified the rules a touch, and submitted them to the mailing list again. But I am dead excited about this
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ecb wrote:
starpause wrote:
*~best buy 30 day no questions return policy~*
not sure how serious you are about this, but there are only certain PSPs you can load custom firmware/homebrew on. what I'd recommend doing is hitting up craigslist for a used phat PSP and see if you can also get someone to put custom firmware on it. total should be about $100 and if you don't like it you can always put it back up for sale and not lose anything.
FYI, I think we chatted at blipfest about PSPSeq for a bit. you're the mp3death guy right? If so, I showed you around PSPSeq for a few minutes.
Hi!
hello! i do remember meeting you and thank you for running me through the basics ... i'm really impressed with the synthesis options in PSP seq which is something i miss from playing with LSDJ. and it was cool seeing you move around so quickly, i'm sure it'll be a while before i'm that proficient.
hmm, i was being serious about best buy ... better do some research! ideally i'd like a white slim 'n light, update the firmware, get a microSD->crazy sony adapter. i guess i'll take care of it this month so i can hack some shit up b4 the deadline.
also, pig n00bs may find these interesting:
http://www.vimeo.com/discodirt/videos
http://wiki.hexawe.net/doku.php?id=lgpt … tart_guide
sequencer school is back in session!
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wtf is this microSD to adaptor shit?! I bought an exxxpensive thinggu!
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starpause wrote:
hello! i do remember meeting you and thank you for running me through the basics ... i'm really impressed with the synthesis options in PSP seq which is something i miss from playing with LSDJ. and it was cool seeing you move around so quickly, i'm sure it'll be a while before i'm that proficient.
no problem. i designed PSPSeq to be navigated as quickly as possible. that means there's a lot of shortcuts to learn, but once you get it it's quite fast to edit synths and build up songs. it's really designed for "serious" users rather which can make it a little obtuse at first but trust me, it's worth learning. ![]()
starpause wrote:
hmm, i was being serious about best buy ... better do some research! ideally i'd like a white slim 'n light, update the firmware, get a microSD->crazy sony adapter. i guess i'll take care of it this month so i can hack some shit up b4 the deadline.
yeah as far as i know the slim and lights can't be programmed with custom firmware. all the 1st gen and most of the 2nd gen can be programmed easily once you know what you're doing.
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How is everyone doing learning their new software?
Last edited by lazerbeat (February 02, 2009 6:00 pm)
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